GUNPOINT passing tips - Main missions # 001

In the GUNPOINT game manual, you will find a detailed description of important game elements and passages for all levels. Step-by-step guide contains detailed information, as well as notes that will help you at the end of this game.

In the gunpoint you play the role of Conway, an independent spy. It would seem that a simple, two-dimensional platform game over time turns out to be a complex and demanding puzzle. Using a variety of spy gadgets, your task will be stealing data from many buildings with a high degree of protection.

Gadgets and skills

In the gunpoint you play the role of a spy, and, as you know, spies cannot do without a wide range of gadgets. The game has several gadgets that you can and often even use. Here are their list and properties:

CrossLink - used to rearrange electrical devices. For example: We can rearrange the light switch to open the selected doors.

Wirejack - used to overlap protected chains.

Rropshot - Thanks to this gadget, each landing after each jump does not publish any sounds and, therefore, does not prevent the guards.

Deathfluke - allows you to avoid some shots of your opponents.

Hushcracker is a silent breakage of windows.

PRANKSPASM - electronic traps who immobilize opponents.

LONGSHOT - allows you to re-equip the weapons of enemies. For example: We can connect an enemy gun with the door opening panel so that the bullet does not shoot from the gun and this door has not opened.

Rollever is just a gun. A warning! After the shot at least one projectile, you will have thirty seconds to pass the level, otherwise the output door will have a security guard with a rifle, which cannot be avoided.

The battery is a battery, the charge of which is required to use some gadgets, such as Longshot.

Gatecrashers - We can go through the door with this gadget, hitting the foot.

Skills

Gunpoint has 3 skills. For each mission performed, the player receives one point, which he can spend on one of them.

BullFrog Jump Strength - increases speed and jump distance.

BullFrog Charge-Up Time - gives you the opportunity to charge a greater jump - the more points you add, the faster the jump is loaded.

Power Capacity - Battery Place. You get one place with every point.

This small device hanging on the walls is alarm signal that is activated when the player is next to it. Activation causes security guards in this place, so it is better to avoid it or re-block using CrossLink or WireLink. There are many sites on the Internet, but https://casinoreg.net provides inexperienced players with the most detailed casino FAQ